What Remains of Edith Finch: Compact Thoughts
Written & Produced by Devin M. Gabriel (Sage)
What Remains of Edith Finch is a heavy narrative game, which puts you in control of an unnamed character and are guided through by an unnamed voice through the family home of that controllable character. This home has seen better days as it has been abandoned for an unspecified amount of time during your first trek through its dusty halls. You are slowly introduced to rooms that belonged to previous relatives and their quirky nature along with a unique piece of their life. This piece is a focal point which is visualized through set pieces and contextual items that you can gather as you progress. This experience is no longer than two and half hours.
Those two and half hours can fly by as this narrative experience has the quality of a great movie, everything seems effortless in the story telling. With some headphones and no distractions you easily can be absorbed by this game. Every section does not over stay its welcome and leaves you with an odd feeling of concern and intrigued of what you had just experienced. Even while progressing through more rooms and being presented with additional story elements. I could not help myself thinking about the previous section's character or contextual engagement provided by the developer. This family story has a sense of humor along with a sense of belonging with how they deal with hard times and traumatizing situations which you uncover.
While I enjoyed my time, I don’t believe I can find replayability in this experience for myself. As of writing this I don’t see a reason to do so, even being weeks after my initial playthrough of this game. This leftover thought made me think of how to present this game to others as I think this is a game that should be shared to anyone who’s willing to engage with the game. But even with sharing the game I don’t believe I could sit down and watch someone play this game. What Remains of Edith Finch has an extreme level of intimacy between the player and story that should not be melded with another's presence within a room. I do think that all gamers should try this experience and finish it until the credits roll regardless of enjoyment they may receive.